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pacman_2000.doc
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1992-09-02
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author "Simon Churchill"
(c) "Simon Churchill"
Pac-Man-2000 V1.0, Copyright © 1996 by Simon Churchill
Pac-Man-2000 notes
==================
Additional quick note::: this game and all texts with it were
written quite a log time ago so if anythings out of date sorry!!!!
SI....
"How Original" I here you say, yes well just thought I would do something
simple for my first game, I suppose its sort of an experiment.
Right then,,,This version of pacman is suppose to be a modern version of
the old favourite game of the early days,(hence the '2000' i know it
sounds corny but ,arhh so what!!). This is my interpretaion of what a new
version should look like, nice solid GFX patterns in the background to
make the game seem more interesting to the player, so the player wants to
play to see the GFX on the next level, (that how I used to play anyway, I
wasn't bother about score I just wanted to see the next level and next
level graphics )
Please send bug reports and suggestions to simon@vecktorlite.demon.co.uk
Main Programs Already written or well under development:
1-This one.
2-The MenuReset prog ,application menu item prog to reset you system
3-The Sample Joiner-Yet another simple program to join 8SVX samples
of *any* length together (currently only mono samples).
4-A Random Sample Player another simple program to play random
samples ( needs DSound V1.30 by Dave Schreiber ) uses a
datafile with all the samples you want it to pick from
and passes it to Dsound to play.
5-The Byte Packer -Very simple Byte repetition Packer
For packing Raw GFX data etc. for use in own progs.
6-Crap Buttons -Daft GUI utility evolved while dissasembling a Crap
C program that used a window,gadgets+other functions to find
out how to do them in assembler, obviously I removed all the
C compiler trashy code,(ended up about a third of the size).
7-The GFX Ripper AGA -complete AGA hardware hacking ripper written
in '020 assembler ( unregistered version only 9K )
saves out as standard IFF ILBM or RAW all AGA modes available
( 1-8 bitplanes ,lores Hires SuperHires, Extra Halfbrite
ham6 & ham8 )
Registered Version includes support for:
-Fast-Memory Ripping
-Interlaced pic Ripping
-256 color pallete display
-More Intelligent color search (for the more obscure
copperlists).
8-The MenuCloseWB prog ,application menu item prog to close the WB
freeing a bit of CHIP mem
9-Asm GFX library to use with c progs
10-lots of pc progs,
FUTURE:
I dont know whatever I feel like, possibly a fruit machine Sim,
beat em up, shoot em up, other utils etc. But I dont know how much
time I will have as I have started coding on ,,er (ahem) [whisper]
PC's (oh no!!!!) yes its a shame that most people have PC's so
I have to learn oh well such is life!.
NOTE:
Anyone who pays any registation fee for any of my programs will
recieve all full versions of all the programs I have written.if
they are in a fit state of development for distribution.
(ie pay reg for the GFX ripper and recive all 8 of the above progs)
well thats all at the moment!!!
although I dont think much more with come as its time to move
over to the PC world. oh well!!!
Requirements.
- An AGA machine (A1200 or A4000)
- 68020 or faster processor. Although a faster processor will not make
any speed difference because most of the time in each frame is spent
blitting! anyway.
- Fastmem is not required and the game should run in CHIP memory only
without any problems.
- About 900kB of free CHIP memory.
Pac-Man-2000 (c) Copyright 1996
by Simon Churchill all rights reserved.
This Version of the program can be freely distributed via electronic
bulletin board systems (BBS's), and freely distributable disk
collections (such as provided by Fred Fish),service bureaus (BiX, GEnie,
CompuServe, etc), and networks such as USENET, BITNET, and Internet,
provided that such distribution includes this info file and the main
prog, the archive must be distributed in an unchanged state, i.e. no
files can be added, deleted, modified etc. All copyright notices in the
program and its documentation must remain in their places. It is
prohibited to sell or otherwise convey this version of "Pac-Man-2000"
for monetary or other forms of compensation, other than the customery
service and/or duplication fees as may be charged by the distribution
mechanisms identified above.
This version of "Pac-Man-2000" is provided "as is", without express or
implied warranty. The author makes no claim or representation about the
suitability of this software for any purpose.
The author disclaims any and all warranties with regard to this
software, including all implied warranties of merchantability and fitness.
In no event shall the author be liable for any special, indirect, or
consequential damages, or any damages whatsoever resulting from loss
of use, data, or profits,whether in an action of contract, negligence,
or other tortious action, arising out of or in connection with the use or
performance of this software.
Use this software at your own risk, so if it mutates and trys to take over
the world,,,,Well its just not my problem !!!!!!!!!!!!!!!!!!!!!!!!
- This program was written entirely in MC68020 compatible assembly
language and not 'C'.
- This version is for AGA only ,no system routines are used
exept Diskroutines to load initial data.
- Non AGA version Exists requires MC68000 or better, OCS chipset or
better and 1MB of CHIP ram.
CREDITS
- All Coding By Me except Music playing routine which is the :
********************************************
* ----- Protracker V1.1B Playroutine ----- *
* Lars "Zap" Hamre/Amiga Freelancers 1991 *
* Bekkeliveien 10, N-2010 STRØMMEN, Norway *
********************************************
which I understand that it was OK to use.
- All graphics Design, Creation and sound effects by Me.
- Music MODS By Stuart Malcolm ,cheers stu!
- Testing ,Feedback and Suggestions:
Stuart Malcolm
Kyle kinsey
- Tested on the following configuration of Amiga:
- A1200 OS 3.0 MC68060 50Mhz 2MB Chip Ram 16MB Fast Ram
- A1200 OS 3.0 MC68020 14Mhz 2MB Chip Ram 4MB Fast Ram
- A1200 OS 3.0 MC68020 14Mhz 2MB Chip Ram 0MB Fast Ram
- A4000 OS 3.0 MC68040 33Mhz 2MB Chip Ram 16MB Fast Ram
To use this program just run it from the CLI or click on the icon
Right, select joystick or keyboard controls and up,down,left or right
do just that!
Known Bugs:
- If ran from the icon the system doesn't give back the BSS memory
hunks used , ie. you loose about 800K temporarily when quitting so if
you want to run stuff after the game, run it from CLI.......
I'll fix this as soon as poss